Abstract: The article examines the boom of the “Mitsu Desu” game in 2020, which was created in the context of social distancing policies. In the game, players act as Tokyo governor Yuriko Koike, dispersing crowds to earn points. This case underscores that entertainment can help people cope with crises and can serve as an informal tool for policy implementation. The article identifies what design elements attracted people and analyzes how players interpreted in-game actions in relation to real-world situations. It also addresses the question of how conventional and new media triggered the game’s boom.
Keywords: Video Game, COVID-19, Social Distancing Policy, Yuriko Koike, Japan
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